I’m not sure how to do this. A lot of the powerful monsters — archdevils, super-demons, deities — have the wish spell. So could they just wish the party dead? Could they wish that the party forgets about their existence? I’m not sure how to handle that. I’m not sure how to handle a fight between two players each of whom has the wish spell. Let’s say two wizards, Azamntinius and Berylio who have hated each other for years (each of them killed the other’s beloved monster companion, a ki-rin and a manticore respectively) and they come face to face with each other.
Berylio: I wish you were dead Azamantinius! (casting 9th level spell Wish)
Azamntinius: I wish you were dead, Berylio (casting 9th level spell Wish)
How am I supposed to DM that encounter? Just have the roll dice and whoever gets the highest zotzes the other guy’s character? Is this D&D or high card?
Maybe there’s a way to do it with multiverses. Each of them creates a universe in which the other one does not exist? So each of them effectively wishes the other one out of the campaign? And then I as DM meet each of them separately from their on in?
So if the party runs into Asmodeus and he wishes them dead, I can continue the campaign. I just say “hey Asmodeus just vanished! Maybe he never existed!” And I keep running the campaign.
I just know in my mind that there’s another campaign going on in which Asmodeus is still around and the party is gone?
What I’m tempted to do is create a campaign in which everybody has the wish spell but there is very limited access to ideas about what to do with it. You would have to go on quests to get ideas that everybody has in our world like “flight” or “living forever”. Without a scroll with the idea of “living forever” you cannot use wish to live forever. The game does not limit power, it limits knowledge (or imagination which is a brand of knowledge — I follow Coleridge on this.)
But how do I get player’s to actually roleplay a lack of imagination? Isn’t that the opposite of what makes D&D fun?
This may be a new boundary in game play that nobody has yet crossed. In (approximately) equal measure it both beckons and repels!